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Rendering Glass and Other Refractive Materials in Cycles
Rendering Glass And Other Refractive Materials In Cycles (2013)

Rendering Glass And Other Refractive Materials In Cycles (2013) | 836 MB

Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you-ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs. All along the way you-ll become familiar with optimizing Cycle-s render settings for best performance verses best result.


Added: (17 April 2013) | Views: 545 | Rating:
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